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Joel Hilmersson

Architect, structural engineer & programmer

doing computational geometry @ Ai Build

About

Me

My name is Joel Hilmersson and I'm a versatile computational designer with a background in architecture and structural engineering and 5 years experience working on design projects, software and R&D in Sweden, Norway, Germany and the UK.

My main interest lies in computational tools for geometry, analysis and creativity; and how we can leverage technology to turn innovative concepts into physical reality.

This page is still a bit work in progress, but please have a look!

Publications & Research Contributions

2023

Design Space Exploration of Shell Structures Using Quality Diversity Algorithms

K. Sfikas, A, Liapis, J. Hilmersson, J. Dudley, E. Tibuzzi, G. Yannakakis

Proceedings IASS Symposia 2023


2022

D2.3 - Final revised version of parametric space of design, algorithms for AI assisted editing/design in VR, and algorithms for designer modelling

Horizon 2020: Deliverable as part of the PrismArch research project.

Contributed chapter 4.2.3 documenting my research on applying the evolutionary algorithm presented to shape optimisation
for shell structures, concluded as a plugin for grasshopper written in C#.


2021

D1.2 - Elaborated report of cross-discipline principles-rules-constraints, and interfaces definition for cross-disciplinary and multi-simulation perspectives in VR

Horizon 2020: Deliverable as part of the PrismArch research project.

Contributed chapter 2.1, 2.2 and 2.3 featuring a review of current AEC ontologies


The Geldeford Riband

D. Godfrey, J. Dudley, J.Hilmersson

Proceedings IASS Symposia 2021


2019

Isogeometric Analysis & Form Finding for thin shells

J. Hilmersson, J. Olsson, M. Ander, F. Larsson

Proceedings IASS Symposia 2019