About
My name is Joel Hilmersson and I'm a versatile computational designer with a background in architecture and structural engineering and
5 years experience working on design projects, software and R&D in Sweden, Norway, Germany and the UK.
My main interest lies in computational tools for geometry, analysis and creativity;
and how we can leverage technology to turn innovative concepts into physical reality.
This page is still a bit work in progress, but please have a look!
Publications & Research Contributions
2023
Design Space Exploration of Shell Structures Using Quality Diversity AlgorithmsK. Sfikas, A, Liapis, J. Hilmersson, J. Dudley, E. Tibuzzi, G. Yannakakis
Proceedings IASS Symposia 2023
2022
D2.3 - Final revised version of parametric space of design, algorithms for AI assisted editing/design in VR, and algorithms for designer modellingHorizon 2020: Deliverable as part of the PrismArch research project.
Contributed chapter 4.2.3 documenting my research on applying the evolutionary algorithm presented to shape optimisation
for shell structures, concluded as a plugin for grasshopper written in C#.
2021
D1.2 - Elaborated report of cross-discipline principles-rules-constraints, and interfaces definition for cross-disciplinary and multi-simulation perspectives in VRHorizon 2020: Deliverable as part of the PrismArch research project.
Contributed chapter 2.1, 2.2 and 2.3 featuring a review of current AEC ontologies
The Geldeford Riband
D. Godfrey, J. Dudley, J.Hilmersson
Proceedings IASS Symposia 2021
2019
Isogeometric Analysis & Form Finding for thin shellsJ. Hilmersson, J. Olsson, M. Ander, F. Larsson
Proceedings IASS Symposia 2019